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When I create an effect on an Audio Bus, selecting it is permanent unless I select another effect.
I've had this issue for a while and, when first discovering thought to myself "Eh, somebody else probably found it, it's already fixed". That was about a year ago now (maybe longer), and it's still the exact same.
The way I'd expect it to work is it would deselect if I clicked anywhere outside of the effect itself or the Inspector window (or if I switch to the Output, Debugger, etc.).
Demonstration video
godot-bugreport-effectdeselection.mp4
Steps to reproduce
Open a Godot project (happens in anyone for me) or create a new one
Open the Audio tab
Create an effect and select it or select an existing one
Attempting to click outside the box will never deselect it. Attempting to delete a node or clicking DEL will only delete the effect (even when it's not visible).
Temporary Fix
Create a deselection effect on the same bus and delete it. While it is an easy fix, this can get in the way of many developers, as it did with me (it took me months to realize this).
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
For what it's worth, I was able to reproduce this on 3.5.3, but not on 4.1, so maybe some backporting is necessary?
Here are some recordings from 4.1 on Windows 11:
capture.mp4
The audio effect stays selected visually, but it looks like you can still delete other nodes.
deselect.mp4
You can also wiggle the effect around to get the visual selection to go away
This is an important issue (at least to me) because new developers will think the effects don't work. I probably would've switched engines if I hadn't figured it out, and it also delayed my game's sound design progress.
Edit: And I still think backporting fixes to 3.x is important because people still choose it over 4.x while it's improving, or they still have a big project on 3.x that they can't upgrade over to, or maybe they think 4.x is too bloated with features for their project
This wasn't actually fixed in 4.x – there's still no way to deselect a list of audio effects. What was fixed in 4.x was shortcut propagation issues, making the audio editor's Delete shortcut take priority over other shortcuts such as removing nodes.
Godot version
3.5.3.stable.official [6c81413]
System information
OS: Windows 11 - CPU: Intel Core i7-8700 @ 3.20GHz - GPU: NVIDIA GeForce GTX 1060 3GB
Issue description
When I create an effect on an Audio Bus, selecting it is permanent unless I select another effect.
I've had this issue for a while and, when first discovering thought to myself "Eh, somebody else probably found it, it's already fixed". That was about a year ago now (maybe longer), and it's still the exact same.
The way I'd expect it to work is it would deselect if I clicked anywhere outside of the effect itself or the Inspector window (or if I switch to the Output, Debugger, etc.).
Demonstration video
godot-bugreport-effectdeselection.mp4
Steps to reproduce
Temporary Fix
Create a deselection effect on the same bus and delete it. While it is an easy fix, this can get in the way of many developers, as it did with me (it took me months to realize this).
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: