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Mouse Pickable on Area2D doesn't work on SubViewport (broke my game from 4.1 to 4.2) #85659
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Please open one report for one issue, the second of your issues already has a report so there's no need to open a new one |
The two issues, that you describe are already reported:
Consolidating as duplicate with these dedicated bug-reports. |
My main point is that there is no release information addressing these well-known issues that completely break compatibility. Closing my duplicate without modifying the godot release page doesn't help anyone. On the contrary, game developers will waste their time duplicating the issues again. |
This should be tracked in the respective issues or the original PRs instead IMO, this is still two different, unrelated issues, I'm also not sure the second issue can be considered a critical change for these purposes, unlike the first which does have a workaround that can be mentioned |
I agree with you regarding the second issue. I have, in fact, adjusted the title accordingly. It's not the first time I've wasted a lot of time diagnosing a bug that already existed. In this case, the problem stems primarily from an early release of version 4.2 or simply a lack of information in the release notes. |
Then there's no need for this, as only one of the issues has this concern, so this is still a duplicate, and 4.2 was not released too early, but additional notes would be useful
That's not the fault of the missing note, you could have searched for it instead and found it, as you did find it after "wasting" that time It feels to me like the only reason this issue report is a separate report as opposed to a comment on the existing one is frustration with having spent time trying to identify the bug, and your opinion that 4.2 was released prematurely, but to me it's not constructive to make an issue report for these reasons, I'd say that a note should be left on that report suggesting it be added to the release post as a critical change and this be closed |
My opinion is NOT the reason of my post. A real issue is existing. I hope it is understandable. |
That's not helpful, we can't make new bug reports for all bugs found during 4.2 development once 4.2 releases, it says it's for 4.2 in the description But sure, we can keep this open, but I'd suggest in the future to comment on the existing bug report to suggest this instead of adding extra bug reports for the same issue, adding work for bug triagers and clutter |
Godot version
4.2-stable
System information
Ubuntu 22.04
Issue description
The problem look already exist Mouse input events not being detected from Area2D inside a SubViewport unless a key is pressed #84258
But this new release did not seem ready for deployment, which is why I reported it as a new issue. At the very least, it is necessary to include this issue in the release information under Critical and Breaking Changes.
Also the
$SubViewportContainer.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
doesn't work anymore on 4.2.Steps to reproduce
make sure mouse_pickable is true on Aera2D
Minimal reproduction project
Mouse_pickable-subviewport-4.2.zip
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