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Under most app process closure circumstances, the OpenSL audio driver will complain while being destroyed about some of its members being left open as demonstrated by this ADB LogCat sample:
12-04 20:08:28.161 11819 11862 E libOpenSLES: Object::Destroy(0xb40000752d630930) for engine ignored; 2 total active objects
12-04 20:08:28.161 11819 11862 E libOpenSLES: Object::Destroy(0xb40000752d630930) for engine ignored; active object ID 2 at 0xb40000752d62fc50
12-04 20:08:28.161 11819 11862 E libOpenSLES: Object::Destroy(0xb40000752d630930) for engine ignored; active object ID 3 at 0xb40000755d61c230
I have already resolved this issue with my pull request at #85955
Steps to reproduce
According to @Alex2782 in his similar pull request at #85944 , anyone seeking to reproduce this behavior may simply press the back button on an Android device running a Godot app - including a build of the editor - until the app is fully send to the background.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
4.2
System information
Android
Issue description
Under most app process closure circumstances, the OpenSL audio driver will complain while being destroyed about some of its members being left open as demonstrated by this ADB LogCat sample:
I have already resolved this issue with my pull request at #85955
Steps to reproduce
According to @Alex2782 in his similar pull request at #85944 , anyone seeking to reproduce this behavior may simply press the back button on an Android device running a Godot app - including a build of the editor - until the app is fully send to the background.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: