Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drag & Drop intellisense with inferred type not working #86108

Closed
Dharmang92 opened this issue Dec 13, 2023 · 2 comments · Fixed by #86111
Closed

Drag & Drop intellisense with inferred type not working #86108

Dharmang92 opened this issue Dec 13, 2023 · 2 comments · Fixed by #86111

Comments

@Dharmang92
Copy link

Dharmang92 commented Dec 13, 2023

Tested versions

  • Reproducible in: 4.2.1 Stable
  • Testing working functionality in: 4.2 Stable and 4.1 Stable

System information

Windows 11 - Godot v4.2.1-stable - Vulkan (Forward+)

Issue description

I have a timer as shown in the attached image. When I tried to drag the timer to the script and use the dot notation to autocomplete the in-built functions of the Timer class, I didn't get suggestions.

While in v4.1 opening the same project gave intellisense.
image

Steps to reproduce

  1. Create a Timer
  2. Drag and drop in the gdscript editor.
  3. Try to invoke the start method.

Minimal reproduction project (MRP)

Test DnD.zip

@Dharmang92
Copy link
Author

Dharmang92 commented Dec 13, 2023

Tested in v4.2 stable in which it is working fine. There seems to be an issue between 4.2.1 and 4.2.

@akien-mga
Copy link
Member

Likely a regression from #79386, CC @HolonProduction @godotengine/gdscript

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Archived in project
Development

Successfully merging a pull request may close this issue.

2 participants