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It looks like your device only supports up to 16 samplers per stage. Which conflicts with #84637 which inadvertently created a situation where many more samplers are needed.
We are going to have to take another stab at #84637 to implement it in a way that uses less samplers
Tested versions
Reproducible on custom build from main (4.3.dev aa5b6ed)
Unreproducible if set renderer to "Compatibility"
Unreproducible if undo ee1bf15 locally
System information
M1 Mac 14.2 , Vulkan SDK 1.3.268.1, Vulkan Forward+ renderer
Issue description
Vulkan validation error keeps popping up, notably
program_source:514:427: error: 'sampler' attribute parameter is out of bounds: must be between 0 and 15
andVK_ERROR_INVALID_SHADER_NV: Fragment shader function could not be compiled into pipeline. See previous logged error.
Steps to reproduce
platform=osx arch=arm64 dev_build=true
and open launcherMinimal reproduction project (MRP)
godot_test.zip
(it's a blank project)
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