-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3D collision shapes difficult to see in editor #86774
Comments
As far as I recall this is due to limitations with 3D rendering, drawing non-thin lines is not trivial and I don't think we have a built-in system to draw wide lines in 3D, note how there's a See also: |
Re the color, there's already an open proposal for that too |
The color you can edit with |
Re color : yes, that works (after editor restart) ! |
CollisionShape3D custom colors can still be adjusted in the project setting as per the linked PR's description:
|
Tested versions
not version-dependent
System information
not system-dependent
Issue description
It is often difficult to see collisionshapes in the editor (3d scenes). There doesn't seem to be a way to make the lines more easily visible (color, thickness).
Examples from front view & top view :
Steps to reproduce
/
Minimal reproduction project (MRP)
/
The text was updated successfully, but these errors were encountered: