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3D collision shapes difficult to see in editor #86774

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AndHalfAFish opened this issue Jan 4, 2024 · 6 comments
Open

3D collision shapes difficult to see in editor #86774

AndHalfAFish opened this issue Jan 4, 2024 · 6 comments

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@AndHalfAFish
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Tested versions

not version-dependent

System information

not system-dependent

Issue description

It is often difficult to see collisionshapes in the editor (3d scenes). There doesn't seem to be a way to make the lines more easily visible (color, thickness).
Examples from front view & top view :

front_view_collisionshape3d_line_visibility

top_view_collisionshape3d_line_visibility

Steps to reproduce

/

Minimal reproduction project (MRP)

/

@AThousandShips
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As far as I recall this is due to limitations with 3D rendering, drawing non-thin lines is not trivial and I don't think we have a built-in system to draw wide lines in 3D, note how there's a point_size in materials and spatial shaders, but no line_width

See also:

@AThousandShips AThousandShips changed the title 3D collision shapes diffilcult to see in editor 3D collision shapes difficult to see in editor Jan 4, 2024
@Zireael07
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Re the color, there's already an open proposal for that too

@AThousandShips
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The color you can edit with editors/3d_gizmos/gizmo_colors/shape

@AndHalfAFish
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Re color : yes, that works (after editor restart) !

@levidavidmurray
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The color you can edit with editors/3d_gizmos/gizmo_colors/shape

Looks like editors/3d_gizmos/gizmo_colors/shape was removed in this PR: #90966, and the ability to customize CollisionShape3D debug colours will be added back here: #90644

@Calinou
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Calinou commented Nov 12, 2024

Looks like editors/3d_gizmos/gizmo_colors/shape was removed in this PR: #90966, and the ability to customize CollisionShape3D debug colours will be added back here: #90644

CollisionShape3D custom colors can still be adjusted in the project setting as per the linked PR's description:

Editor settings for 3D path and shape gizmo colors were removed, as these colors are now set in the project settings instead (they affect both the editor and running project).

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