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This is, somewhat surprisingly, intended behavior.
The "Wayland" way of setting an icon is to actually let the DE do it for you, by setting a proper .desktop for the window's app id.
So this is actually more of a packaging issue than a backend one.
Edit: BTW, the icon still appears when running with path as it's running with XWayland. To run projecrs with Wayland, either pass --display-driver wayland or set the relative project setting.
Tested versions
System information
Godot v4.3.dev (cae7599) - Fedora Linux 39 (KDE Plasma) - Wayland - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
The editor doesn't use Godot icon on Wayland; it uses the default Wayland icon instead. This is printed when the editor starts:
This isn't printed when running the project directly with the
--path
command line argument.See the editor icon in top-left corner (default Wayland icon), project icon in bottom-right corner:
Steps to reproduce
Use a Wayland session, enable the Prefer Wayland editor setting then restart the editor.
Minimal reproduction project (MRP)
N/A
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