-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Can't compile C# files without an (initial) internet access #87806
Comments
Please take a screenshot the photo of the screen is unreadable |
The tooltip reads:
|
I tested out @paulloz's suggestion in the Godot Developers Chat and it works.
Either we:
|
We used to manage a fallback folder automatically in early 4.x development. It was killed in #73984 AFAIK because it was planned to entirely stop distributing the nupkgs with the releases at some point (i.e. preparing for the editor unification). |
Tested versions
its tested on all versions yea c# doesn't work offline even in godot 3
System information
linux godot 4.3 glcompatibility
Issue description
+the issue:
c# doesn't work offline in godot mono
i have to connect to the internet atleast once per project to be able to code
thats without mentioning the exporting it also fails if im not connected the internet
+how i expect it to be:
being able to use godot without internet just like gdscipt godot and also just like unity since it uses c# and it works offline
+possible solution?:
this error sounds like a missing c# package that godot downloads every project so the solution could be adding a fallback to an offline package included in mono godot?
+error screenshot:
i would love some help if possible
Steps to reproduce
just open mono godot while completely offline then create a new empty project then make any c# code and build it and you will get that error
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: