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When TileMap is reparented, the modifications from _tile_data_runtime_update() are discarded, but the method is not called again. Here I'm reparenting the TileMap and the method that disables collisions don't run:
godot_B2f0Mwo5KT.mp4
Steps to reproduce
Use _tile_data_runtime_update() to change something
Tested versions
4.3 dev3
4.3 1aab6e9
Does not happen in 4.2.1
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
When TileMap is reparented, the modifications from
_tile_data_runtime_update()
are discarded, but the method is not called again. Here I'm reparenting the TileMap and the method that disables collisions don't run:godot_B2f0Mwo5KT.mp4
Steps to reproduce
_tile_data_runtime_update()
to change somethingMinimal reproduction project (MRP)
TileMapBug.tscn.txt
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