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Godot v4.3.dev.mono (f814ee0a2) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sat, 17 Feb 2024 20:06:55 +0000 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) UHD Graphics 630 (CFL GT2) () - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
Issue description
My custom branch only contains this small C# change:#86791
Use the gl_compatibility renderer to create FontVariation resources, but the editor freezes when saving(File saving completed):
Killer godot process, reopen the project, the editor is stuck:
There is no relevant error message in the terminal. Switching to the renderer using vulkan can open the project normally:
4.2.1 does not have this problem:
In addition, after using 4.2.1 to open the project once, 4.3 can also be used normally:
Steps to reproduce
The above description should be enough.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
v4.3.dev.mono.custom_build [f814ee0a2]
System information
Godot v4.3.dev.mono (f814ee0a2) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Sat, 17 Feb 2024 20:06:55 +0000 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) UHD Graphics 630 (CFL GT2) () - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)
Issue description
My custom branch only contains this small C# change:#86791
Use the gl_compatibility renderer to create FontVariation resources, but the editor freezes when saving(File saving completed):
Killer godot process, reopen the project, the editor is stuck:
There is no relevant error message in the terminal. Switching to the renderer using vulkan can open the project normally:
4.2.1 does not have this problem:
In addition, after using 4.2.1 to open the project once, 4.3 can also be used normally:
Steps to reproduce
The above description should be enough.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: