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Godot UI is not matching what I have displayed when building for windows.
For some reason, either the Label or the EditLine has extra padding which is unexpected.
Left Android Emulator -> Right normal windows debug
Steps to reproduce
I am using Android Device Manager to create an emulated device for the Pixel 5 (API 33)
Tested versions
Reproducible in -
Godot v4.2.1.stable.mono
System information
Godot v4.2.1.stable.mono - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.5123) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
Godot UI is not matching what I have displayed when building for windows.
For some reason, either the Label or the EditLine has extra padding which is unexpected.
Left Android Emulator -> Right normal windows debug
Steps to reproduce
I am using Android Device Manager to create an emulated device for the Pixel 5 (API 33)
Minimal reproduction project (MRP)
reprosteps.zip
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