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Godot v4.3.dev4.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5161) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
Setting the GlobalPosition of a control while it's Rotation is non-zero can cause runaway issues with the controls position.
In the repro, hold down left mouse button to see the issue happening.
ControlPositionRotationBug.zip
The text was updated successfully, but these errors were encountered:
Regression from #87432, fix incoming.
Sorry, something went wrong.
Control::set_global_position
set_global_position(global_position)
Control
global_position
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.3.dev4.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5161) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)
Issue description
Setting the GlobalPosition of a control while it's Rotation is non-zero can cause runaway issues with the controls position.
Godot_v4.3-dev4_mono_win64_vd5gqf1bcx.mp4
Steps to reproduce
In the repro, hold down left mouse button to see the issue happening.
Minimal reproduction project (MRP)
ControlPositionRotationBug.zip
The text was updated successfully, but these errors were encountered: