Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Setting Rotation and GlobalPosition for Control causes runaway Position issues. #89497

Closed
TinkerWorX opened this issue Mar 15, 2024 · 1 comment · Fixed by #89502
Closed

Setting Rotation and GlobalPosition for Control causes runaway Position issues. #89497

TinkerWorX opened this issue Mar 15, 2024 · 1 comment · Fixed by #89502

Comments

@TinkerWorX
Copy link

Tested versions

  • Reproducible in: v4.3.dev4.mono.official [df78c06]

System information

Godot v4.3.dev4.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.5161) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 Threads)

Issue description

Setting the GlobalPosition of a control while it's Rotation is non-zero can cause runaway issues with the controls position.

Godot_v4.3-dev4_mono_win64_vd5gqf1bcx.mp4

Steps to reproduce

In the repro, hold down left mouse button to see the issue happening.

Minimal reproduction project (MRP)

ControlPositionRotationBug.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants