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Godot v4.3.dev5 - macOS 13.6.0 - GLES3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
The Proximity Fade in StandardMaterial3D does not work with Compatibility renderer. The produced code assumes Vulkan Z range 0.0 to 1.0 instead of OpenGL -1.0 to 1.0. The fix is to remap the depth_tex as follows:
Tested versions
System information
Godot v4.3.dev5 - macOS 13.6.0 - GLES3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 Threads)
Issue description
The Proximity Fade in StandardMaterial3D does not work with Compatibility renderer. The produced code assumes Vulkan Z range 0.0 to 1.0 instead of OpenGL -1.0 to 1.0. The fix is to remap the depth_tex as follows:
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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