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ufbx still imports animations even when turned off in import panel #90298
Comments
I notice now the FBX2glTF option has same problem, assuming this is not expected behaviour? |
CC @godotengine/import |
Unsure of the "spec" if FBX2glTF does it as well, but if this is not desired behavior, setting |
What is the expected behaviour? I can interpret providing an animation player as a scene import level decision.
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According to the fbx2gltf importer there is an Animation named 'Unreal Take' that has no channels in it. Like an empty animation. So it would be correct to import it as an empty animation in Godot Engine.
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Tested versions
Godot v4.3.dev5.mono
System information
Godot v4.3.dev5.mono - Windows 10.0.22631 - Vulkan (Forward+)
Issue description
I am importing static models which seems to have an animation track added to the FBX even while there is no animation. I've notice that even if I turn off Animation/Import that an animation player is still created for the scene. I have to go via Advanced to manually check "skip import" for the animation.
Steps to reproduce
Try to import a model which has an animation track while animation import is turned off in the Import panel. The scene swill still include an animation player.
Minimal reproduction project (MRP)
test_barel.zip
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