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When using Input.mouse_mode = Input.MOUSE_MODE_CAPTURED, no InputEventMouseMotion events fire in _input or _unhandled_input. I believe this to be a regression from previous versions, as I don't see it documented anywhere.
Tested versions
System information
Godot v4.3.dev (0e50807) - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 (NVIDIA; 31.0.15.5186) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
When using
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
, noInputEventMouseMotion
events fire in_input
or_unhandled_input
. I believe this to be a regression from previous versions, as I don't see it documented anywhere.Steps to reproduce
Minimal reproduction project (MRP)
bug--inputeventmousemotion-not-firing.zip
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