-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Attempted to free invalid ID
Errors from running project.
#90452
Comments
Linking the PR: #89531 |
I think what might be missing here is that after we free the buffer ( |
Tested versions
v4.3.dev.custom_build [6c57928]
Does not occur with 4.2.1 Stable
System information
Godot v4.3.dev (a7b8602) - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
Regular errors when running the Large World Coordinates Demo Project:
Steps to reproduce
Open the Large World Coordinates Demo Project
Open the Output Window
Run/Play it.
Switch between the editor and running game screen a few times can spur them on.
Also switch between the Output and Debugger view.
Then close it and these errors appear, sometimes repeatedly.
Minimal reproduction project (MRP)
Use the Large World Coordinates Demo Project
Bisect Results
dfa326e is the first bad commit
commit dfa326e
Merged in #89531 70c05f6
Author: @sullyscience
Date: Thu Mar 14 16:07:44 2024 -0400
.../rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp | 5 +++++
.../rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 7 +++++++
2 files changed, 12 insertions(+)
The text was updated successfully, but these errors were encountered: