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4.2.1 stable
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.4629) - Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 Threads)
If you try to edit a Path3D node when it's in any way translated or rotated from the world origin, the tilt handles become unusable.
Create a path. Add nodes. Use the tilt handles. See that it works.
Rotate the node, use the tilt handles again. See that they don't match up with the rotation.
Reset the rotation, move the node a few meters away in multiple axis, use the tilt handles. See that they're completely unusable.
Test project that acts on the same Path3D resource between all the nodes so you can easily compare. Path3DTest.zip
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Path3D
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Tested versions
4.2.1 stable
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.4629) - Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 Threads)
Issue description
If you try to edit a Path3D node when it's in any way translated or rotated from the world origin, the tilt handles become unusable.
Steps to reproduce
Create a path. Add nodes. Use the tilt handles. See that it works.
Rotate the node, use the tilt handles again. See that they don't match up with the rotation.
Reset the rotation, move the node a few meters away in multiple axis, use the tilt handles. See that they're completely unusable.
Minimal reproduction project (MRP)
Test project that acts on the same Path3D resource between all the nodes so you can easily compare.
Path3DTest.zip
The text was updated successfully, but these errors were encountered: