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Windows input: Right click drag does not rotate the camera #92305
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12fda2f may have caused the regression. |
Can confirm I didn't have this issue in Focusing a different window and then right clicking directly into the editor while keeping the mouse moving results in rotating for a frame again, but then it's stuck again. |
Thank you @Hilderin this fixes it for me :) |
This was already solved in latest master 96a386f by #92415 (see #92759 (comment)) |
@matheusmdx I managed to trigger this issue again in Godot 4.3-beta2, but I have no idea how. I basically left Godot 4.3-beta2 on in the background, while I had a long zoom call. When I came back, I set a sky material on an environment node, but when I tried to rotate around, I had the same issue.. [Edit]: Restarting the editor fixed the issue. Again not sure how I triggered it though.. |
If you find this issue again, please open a new issue so we'll try to find out what is happening. Try follow the steps as i described here #92759 (comment) to make sure is the same issue Edit: I tried to reproduce this issue again in beta 2 using the same steps i used to test in beta 1 and i wasn't able to reproduce the problem in beta 2 |
Thanks @matheusmdx, I'll open a new task once I figure out how to reproduce. |
Tested versions
-Reproducible in 4.3.beta bd2300d
-Not reproducible in 4.2.1
-Not reproducible in 4.3 2efbc6b
System information
Godot v4.3.beta (bd2300d) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3090 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)
Issue description
Right click drag does not seem to orbit the camera most of the time on windows.
This issue does not reproduce 100% of the time. Seems to happen under the same conditions in #92304 that Alt-Tab key gets stuck, but it is not necessary to use alt-tab to reproduce this issue.
Some times this issue will reproduce and alt-tab will not be sticky.
Steps to reproduce
Minimal reproduction project (MRP)
Reproduces on an empty new project
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