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AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar
#92453
Godot v4.3.dev6 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 620 (Intel Corporation; 23.20.16.4973) - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)
Issue description
When trying using AudioStreamSynchronized (that uses ogg or mp3 that loops) inside AudioStreamInteractive, and you try to switch from them using transition from Next Bar, it will just not do it, and if you switch back, it will stop playing audio.
Steps to reproduce
use AudioStreamInteractive with AudioStreamSychronized as one of it's clips:
use .ogg or .mp3 files (that loop):
go to edit transitions on the AudioStreamInteractive, and set from any clip to any clip to transition from Next Bar:
The text was updated successfully, but these errors were encountered:
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AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive using transition from Next Bar
AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar
May 28, 2024
Tested versions
System information
Godot v4.3.dev6 - Windows 10.0.19045 - GLES3 (Compatibility) - Intel(R) HD Graphics 620 (Intel Corporation; 23.20.16.4973) - Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz (4 Threads)
Issue description
When trying using AudioStreamSynchronized (that uses ogg or mp3 that loops) inside AudioStreamInteractive, and you try to switch from them using transition from Next Bar, it will just not do it, and if you switch back, it will stop playing audio.
Steps to reproduce
Minimal reproduction project (MRP)
MRP.zip
The text was updated successfully, but these errors were encountered: