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Crash to desktop when setting an AnimationTree AnimationNodeBlendSpace2D's blend mode before creating points. #92528
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Tested with 4.1,stable, 4.1.4.stable, 4.2.2.stable, 4.3.dev6 and latest master v4.3.beta.custom_build [a4f2ea9] and i found that is a regression introduced in 4.2.dev6 by #80813: Something i noticied doing the test is that not always result in a crash, some cases will start an error spam until you change back blend mode to continuos (and the error spam stops), the error is: scene/animation/animation_tree.cpp:182 - Condition "p_node.is_null()" is true. Returning: NodeTimeInfo() Also when the crash happens, the backtrace i get was:
Or:
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Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GT 730 (NVIDIA; 30.0.14.7414) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
Issue description
Changing an AnimationTree's AnimationNodeBlendSpace2D blend mode before creating points will cause Godot to crash to desktop, losing unsaved changes.
Steps to reproduce
Open the MRP. The AnimationTree editor should be open.
From any scene in any project:
Minimal reproduction project (MRP)
AnimationTree_CrashTest.zip
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