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[glTF] Wrong object mesh when two objects have a same name without an import hint #92837
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@AThousandShips In #72483 @rburing says that So it seems like this is a separate issue because this one isn't about a name collision but about broken import despite there not being any name collision after import is done (And also #72483 doesn't have any mention of wrong meshes being displayed in the viewport) Also more info: I just noticed that restarting the editor fixes this issue (even though clicking "Reimport" on gltf doesn't), which makes the MRP that I attached useless, you can only reproduce this by following the steps |
Tested versions
v4.3.beta1.official [a4f2ea9]
System information
Godot v4.3.beta1 - macOS 14.4.1 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
Having two objects named
Cube
andCube-col
breaks the import:Screen.Recording.mp4
Steps to reproduce
Cube
in it-col
hint to it to make itCube-col
. Export and reimport in godotCube
Minimal reproduction project (MRP)
MRP_gltf_duplicate.zip
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