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I have a door that uses the same animation for opening and closing, and the animation is played forward and backward.
It looks more or less like this:
Notice the empty space between last frame and end of the animation. When playing backwards, the empty space is filled with the first frame:
godot.windows.editor.dev.x86_64_lBjNvI3kuE.mp4
It works correctly when I repeat the last frame at the end:
Tested versions
4.3 beta1
not sure when it started exactly
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
Issue description
I have a door that uses the same animation for opening and closing, and the animation is played forward and backward.
It looks more or less like this:
Notice the empty space between last frame and end of the animation. When playing backwards, the empty space is filled with the first frame:
godot.windows.editor.dev.x86_64_lBjNvI3kuE.mp4
It works correctly when I repeat the last frame at the end:
MZf0Ad0fdD.mp4
This wasn't necessary before.
Steps to reproduce
Run the MRP.
Minimal reproduction project (MRP)
discretebug.zip
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