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Godot v4.3.beta1 - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
Issue description
Live syncing of transforms has regressed, and now only works through editing the transform in the inspector. It no longer works by dragging the transform gizmo, or by using the Transform dialog, or any other operation that changes the Transform.
This applies to 2D as well as 3D transforms.
Steps to reproduce
Make sure the "Synchronize Scene Changes" editor option is turned on.
Run any scene with a visible node.
Move the node from the editor by dragging it with its gizmo.
Note that the node in the running game does not move.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Reproducible in 4.3.beta1
System information
Godot v4.3.beta1 - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
Issue description
Live syncing of transforms has regressed, and now only works through editing the transform in the inspector. It no longer works by dragging the transform gizmo, or by using the Transform dialog, or any other operation that changes the Transform.
This applies to 2D as well as 3D transforms.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: