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Handles on Bezier keys are always 0.25 seconds long. This causes problems when working with short animations where the bezier curve will end up with an unwanted shape and you won't be able to get at the handles since they might be outside the view.
Godot_v4.3-beta2_win64_HPx768Pcqa.mp4
New key Handle length should at least be clamp to animation length, but something like half or quarter of animation length might be better. This would also be somewhat improved if the default handle type of new keys could be specified. It might make sense to have a default bezier handle type in editor settings.
Steps to reproduce
See video above
OR
Create an animation and set the length to 0.2 seconds.
Create a bezier anaimation with a key at the beginning and end of the animation and observe the curve and handles.
Minimal reproduction project (MRP)
NA
The text was updated successfully, but these errors were encountered:
Tested versions
4.3.beta2
System information
Godot v4.3.beta2 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4633) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
Handles on Bezier keys are always 0.25 seconds long. This causes problems when working with short animations where the bezier curve will end up with an unwanted shape and you won't be able to get at the handles since they might be outside the view.
Godot_v4.3-beta2_win64_HPx768Pcqa.mp4
New key Handle length should at least be clamp to animation length, but something like half or quarter of animation length might be better. This would also be somewhat improved if the default handle type of new keys could be specified. It might make sense to have a default bezier handle type in editor settings.
Steps to reproduce
See video above
OR
Minimal reproduction project (MRP)
NA
The text was updated successfully, but these errors were encountered: