You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Wait for the highlight to appear on the destination node
Drop the node
In the inspector, the combo with the name correspond to the dragged node but the properties are the properties the container node. I think it should display the properties if the dragged node (the select node)
Tested versions
System information
Test Godot v4.3.beta.mono (6a13fdc) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz (12 Threads)
Issue description
When drag&dropping a node over a container, sometimes, the inspected node is still the container in the inspector.
I think it's a follow up of #91254
godot.windows.editor.dev.x86_64.mono_xxVPIJqE8o.mp4
Steps to reproduce
Minimal reproduction project (MRP)
test-godot-crash-drag-drop.zip
The text was updated successfully, but these errors were encountered: