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"Random" crash when not using compatibility render, with no debug info #94112
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Hello. easier tutorial to follow, with picture reference: the official microsoft documentation about the feature: Let us know if it works for you to get a dump with the call stack when the crash happens. |
You have only the iGPU from your CPU or do you also have a regular GPU aswell ?
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I only have iGPU and these kind of ideas crossed my mind too, So i tried troubleshooting with the drivers but It didn't help :/ |
mmmh I wonder if Godot creates some kind of hidden folder with a cache for project/editor settings, that got corrupted with the beta somehow and now crashes the editor before it can open fully. |
You need to compile Godot yourself to get debug symbols, as official releases don't include debugging symbols. Use MSVC for compiling if you want to use the Visual Studio Debugger or WinDbg; otherwise, using either MSVC or MinGW is fine. |
I really thought maybe it was an issue on my pc so I reset it to factory settings, I didn't help... :/ actually made it worst, now it's not a random crash, it crashes every single time. Maybe an issue with vulkan on my end? |
I fixed it, I used this reddit thread https://www.reddit.com/r/AMDHelp/comments/1aelvdm/mini_pc_ryzen_7_5800h_vulkan_suddenly_not_working/ |
I'm having this issue as well, but mine only happens when loading into any of my 3D scenes in a specific project.
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I think im also having roughly the same problem as well, when ever i try and run a scene in godot forward+, and mobile the scene instantly closes itself. it actually works fine in compatibility. |
@JetPoweredGaming That doesn't sound like the same problem. Different amount of errors in the backtrace, different reproduction steps, and the solution didn't work for you, I would open a different issue. |
Tested versions
This started happening when I first ran official 4.3 beta 1a4f2ea9, since then it also happens in 4.3 beta 2 and even 4.2.2, mono 4.2.2, I tried 3.0 version and there's no issue. But it didn't happen before I ran beta 1
System information
Windows 11, CPU/GPU AMD Ryzen 7 5700U
Issue description
Whenever I create, open or run a project which is not in compatibility render, Godot crashes instantly.

But the crashes are random, meaning that the crash sometimes never happens in a ratio of 10% by some quick tests I made.
There's also no relevant info the the debug console, I had to record a video an screenshot it because the console also closes after the crash with just milliseconds to look at the console.
I also checked for similar crashes like #93862 (comment) , #93410 or #93939
But the amount of
[1] error(-1): no debug info in PE/COFF executable
are different (in this is always 6) or the issue it's related to something inside the project, which is not the case here.Steps to reproduce
Unfortunately I'm really not sure, as I said it happened after I first ran beta 1, since then the steps to reproduce are literally just open, create or run a project.
Minimal reproduction project (MRP)
Not needed, it happens even when just creating the project
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