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Tooltips do not display on hover on multi-monitor setups #94189
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Can you reproduce this after enabling Single Window Mode in the Editor Settings then restarting the editor? Also, can you reproduce this after disabling that setting, but switching to the Compatibility rendering method in the top-right corner of the editor? |
Yeah unfortunately able to reproduce in both cases |
Update: After some further experimentation completely restarting the application after applying Single Window Mode brings the tooltips back Also once they have returned, disabling Single Window Mode and restarting the application tooltips seem to be back permanently |
Are you sure single-window mode is effective after restarting? You should notice the Editor Settings dialog having a different appearance when it's enabled (OS-native window borders are not used when it's active). |
Yes, I have observed the different appearance of the Editor Settings dialog when Single Window Mode is enabled, as you described. Update: Initially, I believed this solution was permanent, as the tooltips remained functional through multiple restarts and extensive use of the editor. However, the tooltips continue to stop working intermittently, and repeating the aforementioned steps have not restored them. |
I can reproduce this in Godot 4.2.2 stable on Windows 11. This appears to be a problem with multiple displays. If I disable my secondary display, the editor tooltips come back. I have no better workaround than that, however. |
As @Caffeinix has pointed out, when I disable my additional monitors in the Windows display settings, leaving only one active, the tooltips function as expected |
I'm not sure if this is related, but I also had problems with tooltips on multi-monitor displays. In my case, however, I found that the underlying problem was actually how Godot suppresses tooltips when |
Reopening for now as the closing keyword in #95846 was a "maybe", so we should get it confirmed first. |
@jadoc @akien-mga, I will try give this a test as soon as I can 👍🏻 |
@akien-mga @jadoc did a build from master that includes this fix and this definitely seems to have done the trick I tested dragging between different screens as I would usually, as well as open and closing external code editor, editing nodes etc and the tooltips remained |
Great, thanks for confirming! Fixed by #95846. |
Tested versions
Reproducible in: v4.3.beta3.mono, v4.2.2.stable.mono, Godot v4.2.1.stable.mono, Godot v4.2.stable.mono
System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.5599) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads)
Issue description
Tooltips fails to appear in the editor interface when hovering over editor buttons.
I have examined the Signals tab, Scene tab, and Movement Controls tab, but tooltips do not display in any of these areas.
Tooltips function correctly on a Linux laptop, suggesting the problem may be specific to Windows or related to my multi-monitor configuration
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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