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Godot editor crashing due to illegal instruction (Ubuntu VM) #94255
Comments
This sounds like it's not a Godot problem but the VM, I'd say that if it doesn't happen on a genuine machine the error lies in the implementation of the VM and if we can identify the cause and it's trivial to fix we can do that |
I should have said my home PC is Windows 10, not Ubuntu, so I can't rule out Ubuntu itself, but it could well be the VM. |
I don't know in this case, will see if I can find some resources, but might be someone else who can point in the right direction as well |
That looks very promising, thank you. (edit) Unfortunately that's not the issue, as my project is in Compatibility mode |
Can't imagine Godot requiring next gen SIMD instructions. Got to find out what's in that core dump to be sure. |
@huwpascoe Here's the: core dump I will attempt to look myself, though I don't know what I'm doing... gdb gave me: I found this thread about compiling Godot with debugging symbols but I don't want to have to go through that hassle. Is there anywhere I can download 4.2.2 with debugging symbols included please? |
If it's possible to get gdb to show the actual data at that address or an asm view or something then that'd help. |
Tested versions
System information
Godot v4.2.2.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - GLES3 (Compatibility) - llvmpipe (LLVM 15.0.7, 256 bits) () - Intel(R) Xeon(R) Platinum 8272CL CPU @ 2.60GHz (2 Threads)
Issue description
I have been using Godot on an Azure VM (Ubuntu) for a few months with no issues. Yesterday, however, the editor started crashing a minute or so after opening my project, with no error message.
Here's the verbose output of my actual project: godot crash - game server project.txt
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