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Unable to Revoke Unique Name on Scene Root Node #94487

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iiMidknightii opened this issue Jul 17, 2024 · 0 comments · Fixed by #94491
Closed

Unable to Revoke Unique Name on Scene Root Node #94487

iiMidknightii opened this issue Jul 17, 2024 · 0 comments · Fixed by #94491

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@iiMidknightii
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Tested versions

v4.3.beta3.official [82cedc8]

System information

Godot v4.3.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6070) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)

Issue description

If you move a node with a unique name to the root position using the Make Scene Root option, the node will keep its unique name status. There is no option in the right click menu to remove this status.

Steps to reproduce

  1. Create a new scene with any root node.
  2. Create a subnode of any type and give it a name. Then use Access as Unique Name on that subnode.
  3. Move the subnode to root position with Make Scene Root.
  4. The subnode, now as root, will still have the unique name icon, but no right click menu option exists to revoke that unique name.

Minimal reproduction project (MRP)

uniquenamebug.zip

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