You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you move a node with a unique name to the root position using the Make Scene Root option, the node will keep its unique name status. There is no option in the right click menu to remove this status.
Steps to reproduce
Create a new scene with any root node.
Create a subnode of any type and give it a name. Then use Access as Unique Name on that subnode.
Move the subnode to root position with Make Scene Root.
The subnode, now as root, will still have the unique name icon, but no right click menu option exists to revoke that unique name.
Tested versions
v4.3.beta3.official [82cedc8]
System information
Godot v4.3.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 32.0.15.6070) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
If you move a node with a unique name to the root position using the
Make Scene Root
option, the node will keep its unique name status. There is no option in the right click menu to remove this status.Steps to reproduce
Access as Unique Name
on that subnode.Make Scene Root
.Minimal reproduction project (MRP)
uniquenamebug.zip
The text was updated successfully, but these errors were encountered: