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Since 4.3.dev3 (displays fallback text) and 4.3.dev4 (displays blank space), resource previews for Mesh and Material are broken when using the Compatibility rendering method:
Forward+ (working)
Compatibility (broken)
Other previews such as Texture and Gradient still work.
I bisected the regression to e5454cd (first commit where it shows fallback text instead of the correct preview). cc @RandomShaper
Steps to reproduce
Create a MeshInstance3D node in a project that uses the Compatibility rendering method.
Assign any PrimitiveMesh resource to it.
Assign a new StandardMaterial3D in Surface Material Override.
Tested versions
System information
Godot v4.3.beta (da4f6e4) - Fedora Linux 40 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 555.58.02) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
Since 4.3.dev3 (displays fallback text) and 4.3.dev4 (displays blank space), resource previews for Mesh and Material are broken when using the Compatibility rendering method:
Other previews such as Texture and Gradient still work.
I bisected the regression to e5454cd (first commit where it shows fallback text instead of the correct preview). cc @RandomShaper
Steps to reproduce
Minimal reproduction project (MRP)
test_mesh_material_preview.zip
Select the MeshInstance3D node in
node_3d.tscn
to see the broken thumbnails.The text was updated successfully, but these errors were encountered: