Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Generated .gitignore excludes all android folders recursively #94595

Closed
Malcolmnixon opened this issue Jul 21, 2024 · 0 comments · Fixed by #94597
Closed

Generated .gitignore excludes all android folders recursively #94595

Malcolmnixon opened this issue Jul 21, 2024 · 0 comments · Fixed by #94597

Comments

@Malcolmnixon
Copy link
Contributor

Tested versions

Godot 4.3-beta3

System information

Windows 11, gl_compatibility, NVidia RTX 3070 TI

Issue description

The pull request #88591 adds android/ to the .gitignore project; however this results in ignoring android folders recursively.

Many GDExtension projects have android build artifacts which are located in android folders, and these will be excluded from source control.

Steps to reproduce

Create a new XR project.
Install the godot_openxr_vendors plugin.
Check the result into source control.
Notice that all android GDExtension files are excluded.

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants