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GPUParticle2D Visibility and Crash Issues with gl_compatibility Rendering Method #94915
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Would you be able to test this with rc1? I can't test on iOS or Android at the moment myself, and there's been several bugs fixed in 4.3 related to at least Android Could you please list some more hardware details about the android device? There's been bugs involving Adreno 5XX devices especially |
I've conducted tests using Godot version 4.3 rc1 on the following Android devices: Galaxy M20 (SM-M205N) In both cases, with the rendering method set to gl_compatibility, the particles remain invisible. This behavior is consistent with what I observed in version 4.2.2, indicating that the issue persists in 4.3 rc1. |
Should we deactivate // Adreno 3XX compatibility
bool disable_particles_workaround = false; // set to 'true' to disable 'GPUParticles' |
Tested versions
Godot 4.2.2 stable
System information
Samsung Galaxy M20 SM-M205N (Android 10), iPhone 15
Issue description
Steps to reproduce
Minimal reproduction project (MRP)
ParticleBug.zip
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