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ERROR: Condition "peer > 0 && !connected_peers.has(peer)" is true #95015
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Need help!!! |
To facilitate your troubleshooting, my players invoke the following functions when they exit the game. Additionally, has this bug existed since 2022 and remained unaddressed? If I have 1,000 or 10,000 players, the log display will be a disaster.
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Note: If you want to help the developers to fix it faster you should create and attach a MRP. |
Where was this bug originally reported? Can you please link to any issue to see other progress in triaging this? Can you also check with rc2 |
@Chaosus Let me see how I can create a smaller MRP; my project is too large. @AThousandShips his bug occurs on the server side, just as I described. |
What are you replying to? I didn't ask anything about server or client side You said this was a long standing bug, and I assumed that this meant you had other reports on this, which would be relevant information, or do you mean you've had this bug for a long time yourself? |
Then I'll consolidate in that report, no need for a separate report, that one already has more details, please do not open duplicate reports |
@AThousandShips @Chaosus I have uploaded the minimal MPR. Please check it here: #70505 |
@AThousandShips Has there been any progress on this bug? If you won't be focusing on fixing it in the short term, I won't wait any longer! |
We're focusing on releasing 4.3 which means fixing regressions introduced in that work, and please keep the discussion in the other report, or it'll be hard to track things Edit: solved in: |
Tested versions
Godot Engine v4.3.rc1.official.[e343dbb]
System information
Centos8 x86_64
Issue description
Can confirm this problem still exists in Godot Engine v4.3.rc1.official.e343dbbcc
Steps to reproduce
This error only occurs when there are multiple players connected to the server; if the last player leaves the game, there are no errors.
Minimal reproduction project (MRP)
not
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