Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Godot freezes for a while after left alone for longer periods of time #95180

Open
inhalt120g opened this issue Aug 6, 2024 · 0 comments
Open

Comments

@inhalt120g
Copy link

inhalt120g commented Aug 6, 2024

Tested versions

v4.3.rc2.official [3978628]
Never noticed it in 4.2

System information

Mac Mini M1 with newest MacOS

Issue description

When Godot stays on the screen unattended for a period of time (a few hours… or at least enough for the screen saver to play for a while) and work is resumed, it freezes for quite some time (the cursor turns into a rainbow spinning wheel) and nothing can be clicked (other apps react normally if switched to). It eventually unfreezes and normal work can be resumed.

It does not look like #95104 because in my case I barely started the project and don't have any big assets. No other application behaves like that, even very asset-heavy apps like iMovie.

But it sounds like #95150 (comment)

Steps to reproduce

It looks like it always happens when there's a @tool involved. As a test, yesterday I left Godot overnight and it didn't freeze, today I added a simple

@tool
extends Node

…left the IDE open on the scene containing this Node and found it frozen in the morning.

Minimal reproduction project (MRP)

( n/a )

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants