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Broken icons in the gizmo visibility popup menu #96175

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passivestar opened this issue Aug 27, 2024 · 3 comments
Open

Broken icons in the gizmo visibility popup menu #96175

passivestar opened this issue Aug 27, 2024 · 3 comments

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@passivestar
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passivestar commented Aug 27, 2024

Tested versions

Broken in v4.4.dev.custom_build [142d332]
Broken in 4.3 stable

System information

Godot v4.4.dev (142d332) - macOS 14.5.0 - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 Threads)

Issue description

Default theme, fresh editor start:

s

They get fixed if you change the editor theme to something else until the next editor restart

Steps to reproduce

Just creating a new project with the current master build should be enough

Minimal reproduction project (MRP)

N/A

@akien-mga
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I've seen something similar in the Project > Version Control > Version Control Settings too (requires installing the Git plugin) earlier today, and still reproducible in 142d332. I don't have the problem with the gizmos submenu though. So I don't know if it's the same issue.

image

@passivestar
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Correction: this can be reproduced in 4.3 stable, but it can't be reproduced reliably. I found that it's more likely to happen when opening a project that doesn't yet have any scene in it. You can try clicking "Reload Current Project" several times on a completely empty project to catch it. Perhaps those icons are initialized prematurely

@matheusmdx
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Bisecting points to 512182f from pr #81130 as the culprit, @YuriSizov

Captura 2024-08-27 18-49-51-417323


This seems to be one of the cases that wasn't fixed by #81516

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