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When adjusting bezier keys, the animation doesn't update until you scrub the timeline. This was recently fixed for regular keys #91599, but should be fixed for bezier keys as well.
Godot_v4.3-stable_win64_Ghxyu9yYps.mp4
Steps to reproduce
Create a bezier animation and try adjusting the keys. Not how the objects don't update until you scrub the timeline.
Minimal reproduction project (MRP)
NA
The text was updated successfully, but these errors were encountered:
When adjusting bezier keys, the animation doesn't update until you scrub the timeline. This was recently fixed for regular keys #91599, but should be fixed for bezier keys as well.
The way to go with the implementation is right, so it is great if someone could work on it
Tested versions
4.3.stable
System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.4683) - AMD Ryzen 7 7840HS w/ Radeon 780M Graphics (16 Threads)
Issue description
When adjusting bezier keys, the animation doesn't update until you scrub the timeline. This was recently fixed for regular keys #91599, but should be fixed for bezier keys as well.
Godot_v4.3-stable_win64_Ghxyu9yYps.mp4
Steps to reproduce
Create a bezier animation and try adjusting the keys. Not how the objects don't update until you scrub the timeline.
Minimal reproduction project (MRP)
NA
The text was updated successfully, but these errors were encountered: