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Android editor crash upon loading big project #98330

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Saul2022 opened this issue Oct 19, 2024 · 4 comments
Open

Android editor crash upon loading big project #98330

Saul2022 opened this issue Oct 19, 2024 · 4 comments

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@Saul2022
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Saul2022 commented Oct 19, 2024

Tested versions

Reproducible in 4.4 dev. #42224 ( perhanps in 4.3 too since upon restarting game after playing it, it crashes)

System information

Sansung s23+ Vulkan Mobile

Issue description

It seems that upon when i open a big project in godot master branch after the last dev version( dev3) it seems that while it loads the project at the last instance when like it loads editor layout it crashes in big projects like tps demo( in which before at 4.3 it didn't happen at all)( might post a video later, running out of battery)

Edit: video

crash.MOV

And weirdly enough it also kind of happens in 4.4 dev 3 , but not on the same way as there it can be reproduced by first playing the game and after that minizing the window and then clicking on the restart game button it crashes too.

Edit: other one that showcashes this crash on dev 3

Screen_Recording_20241020_090815_One.UI.Home.mp4

Steps to reproduce

• Open the roject linked below at mrp section

• Load it ( which at the end crashes on android)

• If you can't reproduce , then maybr try going by playing game and after that restart , which might trigger another crash

Minimal reproduction project (MRP)

Not small., but it reproducee it.

https://drive.google.com/file/d/1wg1PLTlc6pZs-HzFzQEGAkN3Oo7sqAfB/view?usp=sharing

@Saul2022
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Saul2022 commented Oct 22, 2024

To complement it a bit more memory usage in 4.4 dev is 91%( while i had a ram monitor app opened( doesnt affect that much tho) while in 4.3 it 79/78 . So then it might be because in 4.4 dev ram increased way too much? If so what would be the solution to this aside from sure profile?

Edit: though it seems that when playing game it has 118mb on the numbers below the vSync check, so would it be vram? I have 8gb ram and those it shared as this device has no dedicated vram or i think so.

@Saul2022
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Saul2022 commented Oct 29, 2024

Also it seem’s that testing on a laptop they gifted me for school use only( i had to test it there to confirm) it seems to work just fine on pc in a low end pc( which seems runs game worse than my old computer that got broken, which makes me realise it the android editor fault where in there it crashes. Maybe. It caused by some stuff that got adjusted in recent betas than later got worse because in 4.3 atleast i can open the project 😅.

@Saul2022
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Saul2022 commented Nov 7, 2024

@m4gr3d I am sorry for having to ping you about this, but this is still reproducible in the latest build and makes using 4.4 unussable for me.

Late edit on 12/11 This is still reproducible on dev 4 , but now gives this error before quitting

 drivers/vulkan/rendering_device_driver_vulkan.cpp:2614 - Condition "err != VK_SUCCESS && err != VK_SUBOPTIMAL_KHR" is true. Returning: FAILED
--- De ```

@Saul2022
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Saul2022 commented Dec 7, 2024

Still reproducible in dev 6 in both tps demo, my project upon loading game and when trying with gdquest character demo( which is small compared to the other 2) core/extension/gdextension_library_loader.cpp:350 - GDExtension only comp)

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