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Godot v4.3.stable (77dcf97) - Windows 10.0.22631 - Vulkan (Mobile)
I noticed some glTF/glB were darker as I used to see them. Then I realized it was related to the Texture and the KTX format.
KTX
I've isolated the texture, and the effect is evident when I just import the texture.
Original texture
Darker texture
After some research, I found that commenting the srgb-to-linear convertion, it works fine:
srgb-to-linear
godot/modules/ktx/texture_loader_ktx.cpp
Line 500 in 0c45ace
Example texture QEbvwX_0.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
The related code was introduced in August 2023, so it might be happening in 4.2.x as well.
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.22631 - Vulkan (Mobile)
Issue description
I noticed some glTF/glB were darker as I used to see them. Then I realized it was related to the Texture and the
KTX
format.I've isolated the texture, and the effect is evident when I just import the texture.
Original texture
Darker texture
After some research, I found that commenting the
srgb-to-linear
convertion, it works fine:godot/modules/ktx/texture_loader_ktx.cpp
Line 500 in 0c45ace
Steps to reproduce
Minimal reproduction project (MRP)
Example texture
QEbvwX_0.zip
The text was updated successfully, but these errors were encountered: