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Godot v4.4.dev (0c45ace) - macOS 15.1.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)
Issue description
Setting display/window/vsync/vsync_mode to Disabled doesn't have any effect, Engine.get_frames_per_second() and the debugger monitor report the maximum display refresh rate. This happens with both Metal and Vulkan
Steps to reproduce
Run an empty project and look at Debugger->Monitors FPS
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
v4.4.dev.custom_build [0c45ace]
Doesn't happen in 4.4-dev4
System information
Godot v4.4.dev (0c45ace) - macOS 15.1.0 - Multi-window, 1 monitor - Metal (Forward+) - integrated Apple M1 Max (Apple7) - Apple M1 Max (10 threads)
Issue description
Setting
display/window/vsync/vsync_mode
to Disabled doesn't have any effect,Engine.get_frames_per_second()
and the debugger monitor report the maximum display refresh rate. This happens with both Metal and VulkanSteps to reproduce
Run an empty project and look at Debugger->Monitors FPS
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: