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[Android] Plugin not working with Godot 3.3.2 Android's custom builds (library not exported). #45
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This seems pretty generic. Can you expand on this? Did you get a crash? Did you get an error? Do you have godot-related errors in
Well, definitely |
Are you using the latest version of the plugin? What is your device OS and model?
You should be getting some other godot |
I'm using 0.5 version on Godot v3.3.2-stable win64. Android version: 10
You are right, it's throwing
Do I need to place the library elsewhere than res://webrtc/lib/ or could it be related to read permissions? |
No, the plugin zip must be extracted in the root folder of the project. As mentioned in the documentation.
I doubt it given the error. If you export and open the generate APK do you get the library in the right place? |
Thanks for reporting back. |
For the record, build is working correctly on Godot 3.4.beta1 without further change than Godot version Thank you @Faless Really appreciated. |
Hi, I was trying to figure out why my implementation of the plugin didn't work at all, which shouldn't happen since I'm recovering some code of another webRTC project (in that case, focused on Web environment).
The thing is, I realized it actually works connecting Windows to Windows builds, which can send packets among them, so the problem is setting the network peers on Android targets, which doesn't throw any error but leave the network peers' array empty.
So my question is, do I need to set some permission on the export settings to get it working properly?
Thank you in advance.
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