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Until setupAudioContext of Howl is called, Howler.noAudio is always false. Testing if noAudio is true should perhaps be done in the init function of HowlerGlobal.
The text was updated successfully, but these errors were encountered:
Until setupAudioContext of Howl is called, Howler.noAudio is always false. Testing if noAudio is true should perhaps be done in the init function of HowlerGlobal.
The text was updated successfully, but these errors were encountered: