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It is not AA. The rendering image is seldom the same as the output one, because Video Interface (VI) usually scales rendering image before sending it to TV. Scaling adds this blurring. VI is not emulated when frame buffer emulation is off. |
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Sorry it's been awhile! @Jj0YzL5nvJ where would I put what you sent over? I've tried messing with the settings and can seem to remove it unless I untick emulate framebuffer, which different graphical bugs occur |
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Hey! Just wondering if theres a way to turn this off? I have MSAA set to off (0x) But there is still a slight antialising going on.
When I go into Frame Buffer and disable 'Emulate Frame Buffer', I get the look I am after. Do you have any suggestions?
I've only just started to use GlideN64, I used to use the default pluging. I only need this to take screenshots and cut out the backgroud, but with GlideN64 theres some Ani Aliasing going on which adds it on the model (And it looks really strange when the background is removed).
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