Replies: 7 comments 5 replies
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Yeah I think we are definably overdue for a new Public Release. I think that is a great idea to use that for PR5. Also yeah for PJ64 3.1, it would be best to use a version that doesn't have a ton of regressions and has been tested more. |
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I thought i recall there were some tasks to complete with the WTL UI? Would be nice to have WTL UI current with Qt if it is for a PJ64 3.1 release. I guess since the screen coords branch is already in master, adding anything missing to WTL for a release would be trickier unless the screen coord changes were moved to a separate branch or if 1d90610 was forked to add the WTL stuff. Or am I mistaken and WTL is current? I am a big fan of the screen coord changes. Personally, I would like the remaining issues ironed out before a new PR. |
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The situation is not that simple. I'll check latest fixes from standard-two-simplex. I'll also try to prepare release-candidate branch without screen_coords. I'm not sure which way leads to less number of issues. Regarding WTL UI: it needs at least hotkeys support. Kim, you planned to take that task several months ago. Do you have any progress with it? |
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I'm very sorry. I did make an attempt to do that when I said that almost a year ago, but it proved to be harder than I thought so I postponed it, then got busy with other stuff. I've been going through a lot of stuff irl that has drained me from all energy to work on anything other than school. All my contributions to open source projects have slowed down to a halt due to these circumstances. I asked @project64 if he was able to take the task but he's busy with other projects atm. So unfortunately there is no one available to take care of the task. At the very least it is not causing issues to users who just want to play games. Texture artists in the meantime can use the Qt version. Hopefully I can make another effort sometime before PR5 is released. |
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this may be an odd suggestion but can't we make a public release without the WTL GUI? We could just not provide WTL binaries for PR5 considering it's still not up-to-date with the Qt GUI but keep it in the codebase & development builds. |
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not wanna be a party pooper here, but latest 4.0 release totally broke down custom textures with pokemon stadium 1 and 2. |
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@gonetz - i'm also curious about this: it's more than 5 years without an official release. Is there anything preventing this to happen? |
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The current public release is too old (26 months old). Since @standard-two-simplex stated that the issues with tex-cord bounds will need a signifcant rewrite (which could take quite a while), why not make 1d90610 PR5? From what I recall the nightly builds before the texture coords refactor were pretty solid and for the most part, stable and free of regressions.
For Project64 3.0 we bundled the a build from the master branch after the refactor, and there are several issues that were reported to us. There are issues with Goldeneye, Conker's Bad Fur Day, and the most glaring issue being Mario Kart 64 which looks terribad at any resolution. For PJ64 3.1 we were thinking to bundle the build before the tex-coord-bounds refactor, but I thought of asking here first for opinions.
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