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client.cpp
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client.cpp
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#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
#include <netinet/in.h>
#include <resolv.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
int main(int argv, char** argc){
int host_port= 8520;
char* host_name="127.0.0.1";
struct sockaddr_in my_addr;
char buffer[1024];
int bytecount;
int buffer_len=0;
int hsock;
int * p_int;
int err;
hsock = socket(AF_INET, SOCK_STREAM, 0);
if(hsock == -1){
printf("Error initializing socket %d\n",errno);
goto FINISH;
}
p_int = (int*)malloc(sizeof(int));
*p_int = 1;
if( (setsockopt(hsock, SOL_SOCKET, SO_REUSEADDR, (char*)p_int, sizeof(int)) == -1 )||
(setsockopt(hsock, SOL_SOCKET, SO_KEEPALIVE, (char*)p_int, sizeof(int)) == -1 ) ){
printf("Error setting options %d\n",errno);
free(p_int);
goto FINISH;
}
free(p_int);
my_addr.sin_family = AF_INET ;
my_addr.sin_port = htons(host_port);
memset(&(my_addr.sin_zero), 0, 8);
my_addr.sin_addr.s_addr = inet_addr(host_name);
if( connect( hsock, (struct sockaddr*)&my_addr, sizeof(my_addr)) == -1 ){
if((err = errno) != EINPROGRESS){
fprintf(stderr, "Error connecting socket %d\n", errno);
goto FINISH;
}
}
//Now lets do the client related stuff
buffer_len = 1024;
memset(buffer, '\0', buffer_len);
printf("Enter some text to send to the server (press enter)\n");
fgets(buffer, 1024, stdin);
buffer[strlen(buffer)-1]='\0';
if( (bytecount=send(hsock, buffer, strlen(buffer),0))== -1){
fprintf(stderr, "Error sending data %d\n", errno);
goto FINISH;
}
printf("Sent bytes %d\n", bytecount);
if((bytecount = recv(hsock, buffer, buffer_len, 0))== -1){
fprintf(stderr, "Error receiving data %d\n", errno);
goto FINISH;
}
printf("Recieved bytes %d\nReceived string \"%s\"\n", bytecount, buffer);
close(hsock);
FINISH:
;
}