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[glTF] Use a default sampler when none is specified #451

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footballhead opened this issue Apr 12, 2024 · 0 comments
Open

[glTF] Use a default sampler when none is specified #451

footballhead opened this issue Apr 12, 2024 · 0 comments
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enhancement New feature or request

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@footballhead
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Using scene::GltfLoader, some models in glTF-Sample-Assets fail to load because texture.sampler is not provided.

From the spec 3.8.2:

When texture.sampler is undefined, a sampler with repeat wrapping (in both directions) and auto filtering MUST be used.

This would allow us to load more models like:

@footballhead footballhead added the enhancement New feature or request label Apr 12, 2024
@footballhead footballhead self-assigned this Jun 4, 2024
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