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Gltfio : Skinning - Some wrong bones influence #4236
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There's a limit on the number of influences a vertex can receive, I imagine that's what you are running into. @prideout |
Hard to tell what's going on without looking at your gltf file, but here are our known skinning limitations:
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This is not actionable unless we have a repro model to work with. |
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Hi,
I have a strange skinning behavior.
It seems that there is little gap between some bones influences on some vertex groups:
Everything seems OK when rendering it from Blender or Kronos sample model viewer
I can't see it on the web Filament model viewer since the camera is in the wrong orientation.
Do you have an idea of where it could come from?
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