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Releases: google/filament

v1.51.1

28 Mar 18:49
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Merge branch 'rc/1.51.1' into release

v1.51.0

17 Mar 20:15
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  • materials: add support for post-lighting mix factor (b/328498606) [⚠️ New Material Version]

v1.50.6

11 Mar 21:42
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  • Add new API SwapChain::getFrameScheduledCallback
  • vulkan: fixed validation error VUID-vkAcquireNextImageKHR-semaphore-01779
  • opengl: Add support for protected content swapchains and contexts

v1.50.5

06 Mar 21:02
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  • android: NDK 26.1.10909125 is used by default
  • android: Minimum API level on Android is now API 21 instead of API 19. This allows the use of OpenGL ES 3.1
  • rendering: New PBR Neutral tone mapper, designed to preserve materials color appearance
  • android: Change default frameRateOptions.interval to 1.0

v1.50.4

27 Feb 22:39
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Merge branch 'rc/1.50.4' into release

v1.50.3

13 Feb 00:47
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  • fixes builds fail when path to build directory contains spaces
  • add nullability attributes to filament public APIs
  • Resource allocator cache params can be set in Engine::Config
  • [release] update base64 command (#7559)

v1.50.2

07 Feb 20:59
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[release] update `base64` command (#7559)

Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.

v1.50.1

01 Feb 00:50
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  • Metal: fix some shader artifacts by disabling fast math optimizations.
  • backend: remove atan2 overload which had a typo and wasn't useful. Fixes b/320856413.
  • utils: remove usages of SpinLock. Fixes b/321101014.

v1.50.0

23 Jan 21:52
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  • engine: TAA now supports 4x upscaling [BETA] [⚠️ New Material Version]

v1.49.3

22 Jan 19:48
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  • matc: Generate stereo variants for FL0 materials [⚠️ Recompile materials]