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I've been trying to integrate the Google Play Games PC InputSDK into my Unity project. Following the provided documentation, I encountered an error in a script named InputMappingProviderBehaviour.cs.
Error Message:
The type or namespace name 'play' does not exist in the namespace 'google' (are you missing an assembly reference?)
I have ensured that I've followed the integration steps correctly, yet this error persists. I suspect there might be an issue with the SDK or perhaps a missing step in the documentation.
Steps to Reproduce:
I Clearly added this sdk into fresh new project with given external dependency manager
Expected Result:
But the results are same same error in both projects old one and new fresh one
Actual Result:
The type or namespace name 'play' does not exist in the namespace 'google' (are you missing an assembly reference?)
in the InputMappingProviderBehaviour.cs script which is given by documentation
I've been trying to integrate the Google Play Games PC InputSDK into my Unity project. Following the provided documentation, I encountered an error in a script named InputMappingProviderBehaviour.cs.
Error Message:
The type or namespace name 'play' does not exist in the namespace 'google' (are you missing an assembly reference?)
I have ensured that I've followed the integration steps correctly, yet this error persists. I suspect there might be an issue with the SDK or perhaps a missing step in the documentation.
Steps to Reproduce:
I Clearly added this sdk into fresh new project with given external dependency manager
Expected Result:
But the results are same same error in both projects old one and new fresh one
Actual Result:
The type or namespace name 'play' does not exist in the namespace 'google' (are you missing an assembly reference?)
in the InputMappingProviderBehaviour.cs script which is given by documentation
Unity Version: 2021.3.25f1 LTS
SDK Version: com.google.android.libraries.play.games.inputmapping (1.1.0-beta)
Any assistance or insights would be greatly appreciated. Thank you!
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