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Revision history for Shaderc
v2024.5-dev
- Start development
v2024.4
- Support Vulkan 1.4
v2024.3
- Update dependencies: Glslang, SPRIV-Tools, SPIRV-Headers
- SPIRV-Tools is at v2024.4.rc1
- This incorporates a SPIRV-Tools fix which was limiting parallelism.
Validator friendly name generation was serializing on a mutex
protecting the locale object.
- During HLSL compilation or any optimizing compile, don't tell the
validator to use "friendly names". This should save time spent in the
initial validation step of the optimization recipe.
- Adapt test golden results to Glslang changes which reorder
decorations by object enum value.
- Fix ndk-build library dependencies: libshaderc_util depends on glslang
- Use Python 3.12 on Linux CI bots
- Fix Python 3.12 warnings for string escapes
v2024.2
- Update dependencies:
Glslang: top of tree 2024-06-21
SPIRV-Header: top of tree 2024-06-21
SPIRV-Tools: v2024.3.rc1
- Build:
- Remove support for VS2017
v2024.1
- Update dependencies
- Propagate test/install options to Glslang
v2024.0
- Update dependencies
- Utilities:
- Use Python3 explicitly in utility scripts
v2023.8 2024-01-03
- API: Expose rlaxed Vulkan rules from glslang
- Update to Glslang 14.0.0
- CMake:
- Comply with CMP0148: Use PythonInterp
- Use TARGET_OBJECTS to simplify creating the shaderc_shared library.
v2023.7 2023-10-12
- Update dependencies
- Finish converting build instructions and flags to always use C++17
- Add GitHub CI to test more flows
v2023.6 2023-08-09
- Update dependencies, including SPIRV-Tools v2023.4.rc2
v2023.5 2023-07-19
- Update dependencies
- Update to Android NDK r25c
- Update Android API level for test project (#1333)
- For testing, add a dependency on Abseil's C++ library
- Fix MSVC runtime library linking in CMake (#1339)
v2023.4 2023-05-24
- Refresh Glslang, SPIRV-Tools, SPIRV-Headers
- Android.mk:
- Require NDK 21d or later
- Update scripts for generating the shared library, which
should fix Windows
- glslc and APIs:
- Add options to control mesh shading limits
v2023.3 2023-03-17
- Shaderc now requires C++17
- Drop support for VS 2015
- Add glslc option -fpreserve-bindings
- Refresh Glslang, SPIRV-Tools
v2023.2 2023-01-18
- Update DEPS to pull in SPIRV-Tools bugfix #5049
v2023.1 2023-01-13
- General/Build
- Removed support for GCC-based code coverage builds
- Update minimum CMake to 3.17.2
- Fix C++20 compatibility: explicitly construct string_piece when
comparing to `char*`
v2022.4 2022-11-30
- Update to Glslang 11
- Update SPIRV-Tools, SPIRV-Headers dependencies
- Add Cmake BUNDLE DESTINATION option for target install
- The code coverage build is no longer being tested
v2022.3 2022-10-12
- #1264: Implement defaults for SPV_EXT_mesh_shader builtins
- Update SPIRV-Tools to v2022.4
v2022.2 2022-08-11
- Require CMake 3.14 or later
- Support 16bit types in HLSL, via glslc option -fhlsl-16bit-types
and associated library API methods. PR #1251
- Update glslc tests for newer Glslang debug output
- Update SPIRV-Tools v2022.3 plus one patch
- Update SPIRV-Headers
v2022.1 2022-02-03
- Update DEPS to include two fixes on top of SPIRV-Tools v2022.1:
- Validator handles Nontemporal image operand
- Optimizer handles RayQueryKHR type
v2022.0 2022-01-27
- Update to Glslang 11.8.0
v2021.4 2022-01-27
- Support Vulkan 1.3
- Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3
- Updated copyright check: Excludes Glslang generated files when
building in source tree
- Fix Android.mk rules for building libshaderc_combined, to adapt to more
recent NDKs that have removed the GNU binutils.
v2021.3 2021-11-11
- Add build switch to disable copyright check
- Update DEPS:
- SPIRV-Tools v2021.4
- SPIRV-Headers GitHub master 2021-11-11
- Glslang GitHub master 2021-11-11
v2021.2 2021-08-25
- README: Mention Common Lisp bindings (external)
- Update DEPS:
- SPIRV-Tools v2021.3
- SPIRV-Headers master 2021-08-25
- Glslang GitHub master 2021-08-25
v2021.1 2021-06-21
- Disable --target-env=opengl_compat with an explicit error message
- It has been deprecated for a long time.
v2021.0 2021-04-21
- Refresh dependencies (in DEPS):
- SPIRV-Tools v2021.1
- SPIRV-Headers snapshot 2021-04-21
- Glslang 11.2.0, snapshot 2021-04-21
- Fixes:
#1174: Windows Bazel support: rename internal headers io.* to io_shaderc.*
v2020.5 2021-02-19
- Refresh dependencies (in DEPS):
- SPIRV-Tools v2020.7 + 1 patch
- Glslang 11.1.0
- Add option to skip building examples
- Fixes:
#1153: Improve file+line parsing from Glslang messages
v2020.4 2020-12-09
- Removed svpc
- Fixed issues with embedders getting duplicate symbols
- Converted C-style casts to static_cast
- Rolled ahead to fix/pickup Vulkan Raytracing support
v2020.3 2020-09-02
- General:
- Last release with spvc
- Cleaned up issues discovered by Infer
- spvc:
- Added support for Dawn using deprecated Options constructor
- Adding support for the additional fixed sample mask in MSL
v2020.2 2020-07-23
- General:
- Remove VS2013 support
- Support both posix and non-posix MinGW toolchains
- Support optionally building Tint tooling for WGSL
- Add -h option to glslc, spvc; same as --help
- Add source file license checker
- BUILD.gn improvements
- glslc, libshaderc:
- Update to Glslang generator 9
- Add interface to support 16bit types in HLSL
- Add glslc hidden experimental option -mfmt=wgsl; requires Tint
- spvc:
- Add minimum buffer size for Dawn reflection
v2020.1 2020-06-09
This is the last version that officially supports VS2013.
- General:
- Added warning signs about unsupported downloads (#1041)
- Added .NET bindings to README.md (#1060)
- Only add -fPIC if supported by the compiler. (#1061)
- glslc, libshaderc:
- Removed Singleton pattern around access to glslang (#1059)
- spvc:
- Added concept of comparison sampler to API (#1036)
- Added support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
- Support forcing storage buffers to be always declared as UAV. (#1076)
v2020.0 2020-03-06
- General:
- Getting spirv.hpp from SPIRV-Headers instead of not glslang (#992)
- Added clarification about status of artifacts in downloads.md (#1012)
- glslc, libshaderc:
- Added support for new Glslang profile enum, EProfileCount (#973)
- Updated user documentation for -S in glslc (#978)
- Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
- Removed NV_EXTENSIONS conditionals (#1003)
- Added support for generating WebGPU SPIR-V to libshaderc (#1021)
- Rolled in all DEPS for provisional SPIR-V extensions for raytracing
- spvc:
- Normalized API behaviour (#967)
- Added source_set target for libshaderc_spvc (#976)
- Added in support for spvc logging to the terminal (#981)
- Internal refactoring to reduce boiler plate in API implementations (#984)
- Added newline to logging messages to make them readable (#985)
- Added reflection support for Dawn:
- storage textures (#1001)
- storage texture format (#1005)
- texture dimension for storage textures (#1008)
- is storage texture declared as multisampled texture (#1011)
- Converted compile options to require explicit environments (#1019)
- Added knob to control force_zero_initialized_variables in SPIRV-Cross (#1028)
v2019.1 2020-01-22
- glslc, libshaderc:
- Add -fnan-clamp: Generate code for max and min builtins so that,
given a NaN operand, will return the other operand. Similarly, the
clamp builtin favours non-NaN operands, as if clamp was implemented
as the composition of max and min.
- Add -finvert-y
- Using SetBeforeHlslLegalization for more relaxed validation rules
- Added support for SPIR-V 1.5
- Add --emit-line-directive option
- Added support for Vulkan 1.2
- spvc:
- Add many options:
--flatten-multidimensional-arrays
--es
--no-es
--glsl-emit-push-constant-as-ubo
--msl-swizzle-texture-samples
--msl-platform=ios|macos
--msl-pad-fragment-output
--msl-capture-output
--msl-domain-lower-left
--msl-argument-buffers
--msl-discrete-descriptor-set=<number>
--hlsl-enable-compat
- Reintroduce shaderc_spvc_compile_options_set_shader_model
- Added option to inject robust buffer access code
- Added support for emitting ToVulkan shaders
- Added spirv-opt based IR generation as alternative to built in spirv_cross IR gen
- Added API for specifying source and target execution environments
- Added option & reflection API methods neede by Dawn
- Substantial internal refactoring and code cleanup
- Large number of breaking changes to the API
- Replaced shaderc_spvc_compile_options_set_shader_model with
shaderc_spvc_compile_options_set_hlsl_shader_model
- Compiler initialization and shader generation moved into seperate calls
- Seperated return codes from shaderc ones
- Many small API changes
- Improvements to testing
- Refactoring and clean up of run_spirv_cross_tests.py
- Seperation of expectations into known failures, known invalids, and cases
that need investigation
- Tweaks and fixes to substantially increase passing cases
- Added support for running tests using spvc IR generation
- Infrastructure
- Update DEPS with cross-verified commits from associated repos.
- Add utils/roll-deps
- Infrastructure:
- Removed Appveyor artifacts link
- Improvements and clean up of DEPS rolling scripts
- Enabled warnings about implicit fallthrough
- Enabled improper semicolon warnings
- Restricted -fPIC to platforms that support it
- Converted remaining scripts to use Python 3
- Replaced nosetest with unittest
- Removed assumptions aabout location of spirv-tools, effcee, and RE2
- Migrated BUILD.gn spirv_cross dependency to local repo
- Fixes:
- Fix duplicate install paths when using VisualStudio
- Fixed BUILD.gn for Chromium, Dawn & Fuchsia
- Explicitly enabled HLSL support in glslang
- Added installing necessary headers in Android.mk
- Removed unsupported Unicode characters
- Fixed detection of spirv-headers directory
#666: Update Docker file to use Python3
v2019.0 2019-06-04
- Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross:
- Rejects bad modules by running the SPIR-V validator first
- Skips exception-heavy SPIRV-Cross SPIR-V parser
- Support NV extensions for shader stages
- Require SPIRV-Tools and SPIRV-Headers with SPIR-V 1.4 support
Build support:
- Use KhronosGroup/glslang instead of google/glslang
- Stop running tests on VS 2013 (googletest no longer supports VS2013)
- Require Python3 for building
- Support Chromium's GN build system
- Kokoro build fixes
- Cmake build fixes: Only build subdirs if those targets are not yet defined
- Use Android.mk from Glslang
- Dockerfile gets re2 and effcee sources
- Fixes for newer googletest
- Add address sanitizer presubmit bot
- Generate config files for pkg-config
Spvc:
- Add option to specify source environment. Spvc will transform from source
to target environment if they are different. This only works for WebGPU0
and Vulkan 1.1.
Fixes:
#499: In HLSL compilation, relax layout and logical pointer validation rules
prior to running the legalization recipe.
v2018.0 2018-10-01
- Support -fhlsl_functionality1 (also -fhlsl-functionality1)
- Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools.
- Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools.
- Pass target environment into SPIRV-Tools code, e.g. from --target-env vulkan1.1
- Add SONAME=1 property to shared library
- Support GN build for Chromium
Fixes:
#469: Add virtual dtor to classes with virtual functions.
#457: Fix writing SPIR-V binaries to standard output on Windows.
v2017.2 2018-02-27
- Add a shared library version of libshaderc
- Support GLSL 4.6 and ESSL 3.2
- Fail compilation if a resource does not have a binding.
- Add options for automatically setting bindings for (uniform) resources that
don't have bindings set in shader source.
- Add options for automatically setting locations for pipline inputs and outputs.
- Add option for using HLSL IO mappings as expressed in source.
- Add options for setting resource binding base numbers.
- Add option to use HLSL resource register numbers for bindings.
- HLSL compilation now defaults to HLSL packing rules.
(This change is inherited from Glslang commit 7cca140.)
- HLSL compilation runs SPIR-V "legalization" transforms to reduce
manipulation of opaque handles (e.g. images), to satisfy Vulkan rules.
- Adapt to Glslang generator version numbers:
- To 2: a fix for code generation for atomicCounterDecrement.
- To 3: change memory barrier semantics masks
- To 4: generate more access chains for swizzles
- CMake install rules uses GNUInstallDirs. For example, install to lib64
when that is the norm for the target system.
v2017.1 2017-03-10
- Add option to automatically assign bindings to uniform variables
that don't have an explicit 'binding' layout in the shader source.
- Enable NVIDIA extensions by default in GLSL compilation
- README mentions language bindings provided by 3rd parties.
- README describes the known-good branch on GitHub
- Fixed examples in shaderc.h; added C API use to examples/online-compile
- Fixes issues:
#289: Don't output an object file when compilation fails.
#296: Enable use of the CMake in Android Studio.
v2016.2 2016-12-13
- Describe Shaderc's level of stability.
- Support HLSL compilation, exposing functionality in Glslang.
- Supported in C, C++ API
- glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
- glslc accepts "-fentry-point=<name>" to set entry point name,
overriding default value "main".
- Support setting shader resource limits in C, C++ APIs, and in
glslc
- glslc adds -flimit=<setting>
- glslc adds --show-limits to display defaults and valid resource
limit syntax.
- glslc adds "-flimit-file <file>" support to read Glslang resource
configuration files, i.e. the output of "glslangValidator -c".
- Enable AMD extensions by default in GLSL compilation
- Fixes issues:
#281: Work around Android build issue with abspath on Windows
#283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
v2016.1 2016-10-12
- C API for assembling now takes an options object
- Support compilation options to optimize for size.
- Maintain compatibility with recent SPIRV-Tools and Glslang versions.
- Update examples.
- Build cleanups.
- Fixes issues:
#238: Fix invocation of python scripts during build
v2016.0 2016-07-07
- Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
progress. The intent is to summarize and report functionalities more easily
for incorporating into downstream projects.
- Summary of functionalities (See the README.md for more details):
- Provides libraries and command line tools for generating SPIR-V modules
- Supports GLSL source code or SPIR-V assembly as input
- Supports SPIR-V binary or assembly text as output
- Command line options follow GCC/Clang conventions
- Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
- Supports #include
- Supports user-defined macros
- Supports dependency information dumping