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Building to iOS fails Unity 2019.3.0b + Google VR + Universal Render Pipeline #1051

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paulgnz opened this issue Aug 29, 2019 · 0 comments

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@paulgnz
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paulgnz commented Aug 29, 2019

NOTE: Building to iOS fails with or without URP. Starting a new project using standard 3D render pipeline causes same issues.

Unity 2019.3.0b
macOS
Platform iOS

  • GVR SDK for Unity v1.200.1

To reproduce error:

  1. Start a new project with Universal Render Pipeline.
  2. Import GVR SDK for Unity v1.200.1 > Open HelloVR Scene (Google VR > Demos > Scenes)
  3. Change platform to iOS
  4. Build Settings > Player Settings > XR Settings > Add Virtual Reality Support > Add Google Cardboard
  5. Build & Run (which fails see screenshot 1)
  6. Attempt Build to different location (same errors)
  7. Open project in Xcode (Build Folder > Unity-iPhone.xcworkspace)
  8. Build fails (See screenshot 2)

I have also submitted this bug to Unity forum https://forum.unity.com/threads/building-to-ios-fails-unity-2019-3-0b-google-vr-universal-render-pipeline.736151/

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